Bitmap with Alpha channel.
I have a bitmap with an alpha channel and I'd like to be able to draw it onto a background and have it display as one would expect. In DelphiX there was a DrawAlpha command that you could use (I think that's what it was called) and it would result in using the alpha channel and not applying a global alpha to the whole image.
So is there a way using Andorra to draw the bitmap using the alpha channel instead of a global alpha value?
Yes simply leave the default values alone when creating the texture.
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