@Will
It should since the material system currently only has support for a diffuse layer and no normalmapping or parralax mapping etc
I'm not really working on anything game related currently. More embedded stuff
I tinker a bit trying to get fpc working on avr32 and avr at the moment. It should work on avr32 but I haven't tested it FPK made a lot of additions in the avr branch lately. It could be fun to write object pascal on an avr
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
arthurps: Not in france ATM but I'm french. going back when the house is built brittany rules. except there is no net where I am
Anyways, I've been working on a 2d Engine which led onto Prometheus (Audio, Video, Core and Utils) and then I guess there is that Pong tutorial (ongoing) which I have about 10 bugs to fix in before I finalize it because at the moment there are LOTS of issues. Playable but you would want to, starting running my own webserver 24/7 this year (what a pain: dynamic IP grrrr), fiddling with touch interfaces and more importantly multi-touch on my tablet, getting to grips with ubuntu and KDE...
Don't know if all of those classify as seperate projects but I'd say it's a pretty good summary. Oh, and did I mention I'm doing exams and have to tidy my room? Ok, thats cheating but hey.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
so this is What everyone working on now , nice stuff
right now i am learning blender (i like the node editor )
Well...
Right now I'm finishing my new match 3 game, Dreams of a Geisha! It is almost finished, and I hope to send it to publishers very soon!
I'm also using the Match3 Engine I made to the Dreams of Geisha Game, and converting my another Match3 game, Druids - Battle of Magic to Mac!
I'm almost finishing my engine to Hidden Object+Adventure games and I'm making the Mac port of a new HO game (Originally made by another company using Multimedia Fusion) that will be revealed soon!
I also have some others games starting right now! Soon I will post more info and some screenshots! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Well, I have a LOT of irons in the fire, but not all of them are actual software projects. Basically, I'm doing the manager, administrator, and developer work to get our game company started. Paying the lawyers, researching equipment and development tools, organizing developers, etc. At the same time, trying to actively develop some organizational and development tools/engines/middleware/etc and run an IT service business until the game company gets going good enough to totally shift focus over to it.
As for projects, I can't really say too much just yet; not simply because of any proprietary reason, but because of a personal rule I have regarding talking about things before they are even "in the oven", so-to-speak. Suffice it to say I am working on development tools, some middleware projects, and have a couple of game projects we're getting ready to jump into this year. As they become realized, I'll be happy to talk about them more.
Dreams of a Geisha... and a nice picture. You know, you should try selling that game to Fazer (finnish chocolate producer). Geisha is one of their biggest brands.
http://www.fazer.se/Varumarken/Geisha/
Well, maybe not. But the name was kind of right for a chocolate brand.
Now, speaking of projects... I have a whole bunch of parallel projects. Among them, some slow running game programming ones, including my OpenGL rewrite of my old 2D game programming framework. It works, and I have made example games with it, but I am not artist enough to make really good-looking games.
But I am also working on another game related project, which is about adapting an embedded parallel processor for game programming. This is quite fascinating, writing in parallel assembly language for a hardware that doesn't exist yet. If we are successful, this can become a processor for use in future mobile phones, a kind of portable PS3. And the whole question of making it useable for games depends on my work! We recently submitted two papers to a conference, and I have a third accepted to a journal. We do polygon rendering, texture compression and distance mapping in those papers.
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