Very Cool. I am writing OpenGL ES FrameWork,too. Can you find "libGLESv2.dylib" and "libGLES_CM_NoE.dylib" ?I search this from Google, but I can''t find it.
Very Cool. I am writing OpenGL ES FrameWork,too. Can you find "libGLESv2.dylib" and "libGLES_CM_NoE.dylib" ?I search this from Google, but I can''t find it.
I also have tried to find it, but no luck. Reading the google results I can say that one of this libraries(libGLESv2.dylib) can be built from source code of Mesa and it will work in software mode. Also you can try to use iOS OpenGLES.framework(it work in software mode) which ships with iOS simulator. Anyway, developing OpenGL ES projects under MacOS X/iOS little bit harder, because this OS'es wants EAGLContext via Cocoa, which wants Objective-Pascal and so on
o, it is a bad message. EAGLContext is used by Cocoa. Carbon haven't it.
Wow!!!! Very very nice!!! I will really use ZenGL for Windows Mobile ports of my games when this is ready! =)
Does this provider will allow to make games to MeeGo?
Intel is giving $500 for the first 100 programs published in the Intel AppUp for MeeGo!
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Indeed, that does spark a major interest. Especially if it works on meego. (meego user here although I hate zypper/yum since I'm an APT person XD)...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
MeeGo is "just" a Linux for ARM, so I think with little modifications it will work, if there are libEGL.so and libGLES_CM.so. For now I have only Maemo SDK installed, but it doesn't support OpenGL ES inside emulator(and because of that I'm looking for OpenGL ES with software rendering like one above inside Windows Mobile emulator). MeeGo SDK seems does(via qemu-gl), but I haven't it yet. When I done bigger part of ZenGL wiki, on which I'm working now, I will allocate some time for mobile platforms, because it's really funOriginally Posted by wagenheimer
Last edited by Andru; 06-03-2011 at 01:16 PM.
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