Quote Originally Posted by Almindor
I don't like closed source projects. I'd love to help but NOT. Make it opensource and perhaps you'll finnish it this time
sorry - no, i mean - this game is commercial, i want to have something
out of my skills i have, still i decided i will be releasing parts of the code
for the delphi community, the first to be released is btw:
directx DDS surface loader for OpenGL, which can also decompress DXT data
for use on older graphic cards that don't have DXT support..

but you can join to the project as a commercial developer.

i will finnish this one day, even if i will have to do it myself, the only thing
that would change is the finishing date.. it will get finished, if you knew how
much i played GTA1... for 4 years - until i got gta: vice city, i also made 2
mods for it - UNknown and Back to the future:

http://www.infofeast.com/delfi/unknown/
http://www.infofeast.com/delfi/bttf/

this project won't be a mod, it will be a full new game!

and people need to live of something..



and to everyone that asked for a screenshoot:


this is the graphical engine without depth buffer, rendering some blocks
before you ask about the textures mapped on cubes - if are they just
single texture: they aren't, they are cutn off a larger texture and there are
already utility functions to mirror and rotate the texture on single block,
the cube faces have individual textures mapped.