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Thread: Top Down City

  1. #1

    Top Down City

    Top down city is a GTA1 sequel project

    - it is not open source.
    - original gta1 gameplay featured
    - physics and graphical demos up and running!

    - coders wanted
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #2

    Top Down City

    Usually everyone is looking for artists rather then coders, and if the engine is done "physics and graphical demos up and running" why exactly do you need coders for?

  3. #3

    Top Down City

    for the rest:

    scripting engine
    sound fx programming
    editors

    i am a graphical artist, 3D modeler and programmer

    but if i think again... i would need another artist for designing
    game characters and frontend game art.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    Top Down City

    Delfi, have you finished Liero3D yet?

  5. #5

    Top Down City

    Quote Originally Posted by Shadowfax
    Delfi, have you finished Liero3D yet?
    wtf

    no, because it was going nowhere..
    and was too much limited by glscene components - www.glscene.org
    i won't finish it yet.. maybe i will restart it from scratch after i finish top down city

    top down city is made completely from scratch and today the
    particle engine was just finished, resulting in little debris particles and sparks
    fliying all over the map witn almost no fps losses
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  6. #6

    Top Down City

    Haha, didn't think anyone knew about Liero3D
    Im a liero supporter, i go waaay back..

    But GTA is awesome, and your projects sounds like it will be great.

    (Note: I do not frequent these forums because i have no interest whatsoever in Delphi.. C++ all the way )

  7. #7

    Top Down City

    Quote Originally Posted by Shadowfax
    Haha, didn't think anyone knew about Liero3D
    Im a liero supporter, i go waaay back..

    But GTA is awesome, and your projects sounds like it will be great.

    (Note: I do not frequent these forums because i have no interest whatsoever in Delphi.. C++ all the way )
    i don't have anything against c++, but delphi is my choice,
    the game is going together fine now, some map texturing has been done

    btw, you use msn messenger - you have the messenger email set in your profile?

    or irc or anything... ?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  8. #8

    Top Down City

    Yeh, i use MSN Messenger ( azzarius_69@hotmail.com ), AOL ( Shadowfax3000ad ) and IRC (Usually the GameDev.net channel or Liero channel).

    Have you got any screenshots to show off yet?

  9. #9

    Top Down City

    i have some test screenshoots, but now i am doing a major rewrite
    of the opengl map render unit, so the renderer will work without depth
    buffer - gta1 had no depth buffer, and same with gta2.

    this way i will get highier fps and be able to render things at same z level
    without polygon corruption (cars in gta1 and 2 are drawn on same z value
    if they are on same z block, but using same z value for all
    sprites "corrupts" the rendering if the depth buffer is on. )

    i'll get some screenshoots as this gets finished (can take maybe one week or less)

    - i'll add you to m msn list
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  10. #10

    Top Down City

    I don?¢_~t think it?¢_~s a good idea to dump Z-buffering, unless you?¢_~re doing everything in ortho mode. This corruption happens because you?¢_~re probably doing incorrect depth testing, just set it to test if Z is less or equal by calling glDepthFunc with GL_LEQUAL

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