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Thread: Graphics libraries.

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  1. #1
    Asphyre has support for GUI but never tried it so I can't say anything more about this.

  2. #2
    Asphyre Sphinx seems to be the latest version and it doesn't have GUI. Asphyre 4.1 has, but it's from 2007...

  3. #3
    Sorry, I assumed that if older version had the GUI then the newer should it have too.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Are you concerned with supporting multiple platforms? Either way, have you considered SDL with OpenGL? If you have already tried OpenGL or dabbled with it, you'll be familiar with some of the concepts and SDL is great for all kinds of game input, window management and of course image format handling.

    Not many '3rd party' game libraries will support multiple platforms, at least as of yet, so if that is a concern then there is almost only the one alternative SDL and OpenGL.
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  5. #5
    The problem I used to have with OpenGL based solutions is that many people (users) did not have reasonable OpenGl drivers installed. So unless they had a ATI or NVIDIA video card they tended to have problems. How is that these days? Does windows 7 come with proper OpenGL support?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  6. #6
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    As far as I know, all modern computers should have graphics cards that have OpenGL drivers. At least OpenGL 1.x or so. Depending on the type of 3D features you wish to use basic OpenGL from 1.x or 2.x even should be supported by most, if not all cards now-a-days. Especially if they are running a Mac or a Linux system.
    Jason McMillen
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  7. #7
    Are you sure Sphinx does not GUI? I also assumed newer version would, you might need to post around on forum or contact developer(s).

    I suppose if there is not much difference between XE and 2010 it might be alright, I haven't tried it yet but will when I have time.

    On the other hand I hear a lot around here about SDL, which I wouldn't mind at least test driving for drawing, obviously not the new 1.3 or w/e as commercial applications need licenses and all sorts of weird and wonderful things, not something I am interested in this stage. How do I get started with SDL and Delphi 2010 just with basic 2D drawing of images, preferably in a fashion similar to UnDelphiX? Also performance wise does it do better than UnDelphiX if anyone knows?

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