Thanks! Right now I'm more than 100% into releasing our game, it is a very large project and there are quite some issues to solve yet with our server (right now polishing the security), but as soon as we're done, I'll get my hands into the Mac OS X port and let you know.
It's very long thread and the link is on the last 5th page. I think you can find it here (scroll down to the end).
For OpenGL compatibility discussion: I thought on Windows Vista and Windows 7 when there are no drivers installed other than Window's default, the OpenGL is supported to the version of 1.4 with the calls being redirected to Direct3D. This is somewhat slower, but it is hardware-accelerated (theoretically) and works well with desktop composition. Or am I missing something here?
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