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  1. #1
    Quote Originally Posted by wagenheimer View Post
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01
    I am trying to understand the process of loading an iOS program into a device. What does codesign do? How do you transfer the application? (Preferrably without using Xcode.)

  2. #2
    Ingemar
    Quote Originally Posted by Ingemar
    What does codesign do?
    Allows your application to work on iOS-devices.

    Quote Originally Posted by Ingemar
    How do you transfer the application?
    After signing you can just drag&drop your bundle to iTunes
    Last edited by Andru; 19-04-2011 at 02:50 PM.

  3. #3
    Quote Originally Posted by Andru View Post
    Ingemar

    Allows your application to work on iOS-devices.


    After signing you can just drag&drop your bundle to iTunes
    So... all I have to do is to figure out how to call codesign properly, and then the developer can drag-and-drop and test as much as he/she likes? Sounds pretty easy.

  4. #4
    So, I have written the first part of the notes "ZenGL for iOS". It can be useful not only for those people who uses ZenGL A bit later I will write about compilation some of ZenGL demo.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    That wiki of yours is looking pretty handy so far.

    Especially the iOS section. I imagine you'll update it once the FPC team releases the 2.5.2 version of the compiler?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    I imagine you'll update it once the FPC team releases the 2.5.2 version of the compiler?
    I hope so, and I hope that after official release of FreePascal 2.5.x it would be much easier for programmers to compile something for iOS via FreePascal

    So, I have finished second part of those notes and put sample project for compilation and testing
    Last edited by Andru; 23-04-2011 at 07:44 PM.

  7. #7
    Well.. as expected it does not works with XCode 4.0.2. I get this error when running finish_fpc_iphone_install.command (object file /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk//usr/lib/crt1.o was built for different arm sub-type (6) than link command line (0) for architecture arm)

    Downloading XCode 3.2.6 (4.1 gb) and I will try again.

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