Apple really does not make the things easy. I am not able to sign your application. The command line instructions really does not help much! =(
I have some work to do now, but I will take a look on it again later!
Apple really does not make the things easy. I am not able to sign your application. The command line instructions really does not help much! =(
I have some work to do now, but I will take a look on it again later!
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
You know what, I've actually went out to the book store to pick-up a couple of books on the subject (teaching Objective-C as it be) and they actually have some good information about using Xcode and getting your Apps setup on a real piece of hardware and even the whole submission process getting it onto the App Store. It might not hurt to check out some of these books.
I have...
- iPhone & iPad Game Development for Dummies
- Beginning Mac Programming (Develop with Objective-C and Cocoa)
I also was looking at...
iPad Programming
Head First iPhone and iPad Development
The Objective-C stuff might not be as useful to us, but all the other Xcode and Apple Developer stuff might come in handy to learn from a book.
Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!
The command to sign is really simple :
codesign -s Developer demo01.app/demo01
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
That is so awesome!
Now I wish I had a iPhone/iPod, or some other flavour of Apple device to try programming for LOL
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.
I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address
svn co http://zengl.googlecode.com/svn/tags/0.2.x
which works, but I am not sure if that will check out the right version.
In topic Description you can find link to "SVN repository"
This command will checkout stable 0.2.x branch.
Ingemar
Allows your application to work on iOS-devices.Originally Posted by Ingemar
After signing you can just drag&drop your bundle to iTunesOriginally Posted by Ingemar
Last edited by Andru; 19-04-2011 at 02:50 PM.
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