Ingemar
Allows your application to work on iOS-devices.Originally Posted by Ingemar
After signing you can just drag&drop your bundle to iTunesOriginally Posted by Ingemar
Ingemar
Allows your application to work on iOS-devices.Originally Posted by Ingemar
After signing you can just drag&drop your bundle to iTunesOriginally Posted by Ingemar
Last edited by Andru; 19-04-2011 at 02:50 PM.
So, I have written the first part of the notes "ZenGL for iOS". It can be useful not only for those people who uses ZenGL A bit later I will write about compilation some of ZenGL demo.
I hope so, and I hope that after official release of FreePascal 2.5.x it would be much easier for programmers to compile something for iOS via FreePascalI imagine you'll update it once the FPC team releases the 2.5.2 version of the compiler?
So, I have finished second part of those notes and put sample project for compilation and testing
Last edited by Andru; 23-04-2011 at 07:44 PM.
Well.. as expected it does not works with XCode 4.0.2. I get this error when running finish_fpc_iphone_install.command (object file /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk//usr/lib/crt1.o was built for different arm sub-type (6) than link command line (0) for architecture arm)
Downloading XCode 3.2.6 (4.1 gb) and I will try again.
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
As I remember XCode 3.2.6 is also ships with iOS SDK 4.3 and this can be a problem, because parser for Objective-C headers officially can be used only with iOS SDK 4.2.
Last edited by Andru; 23-04-2011 at 09:45 PM.
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