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  1. #1
    Quote Originally Posted by wagenheimer View Post
    I have an Iphone and a Developer Account! If you want, I cant test it on real device to you!
    Same here. I have an iPod Touch 4th Gen (Retina Display).
    Btw: You should check if it works with XCode 4. Apple made some major changes with the new XCode version and a lot of things broke in the process.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  2. #2
    You should check if it works with XCode 4. Apple made some major changes with the new XCode version and a lot of things broke in the process.
    Reading mac-pascal mail list I found that there is no support for it with FreePascal...

  3. #3
    XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  4. #4
    Quote Originally Posted by Stoney
    XCode 4 works with FreePascal 2.5.1, see: http://web.me.com/macpgmr/ObjP/Xcode4/ObjP_Part1.html
    Hm, interesting

    So, can anybody sign&test for me this executable via codesign as described here? It was built with iPhone SDK 4.2, zlib for ARMv6, but I don't know for which ARM is configured gcc toolchain.
    Last edited by Andru; 03-04-2011 at 07:27 PM.

  5. #5
    Apple really does not make the things easy. I am not able to sign your application. The command line instructions really does not help much! =(

    I have some work to do now, but I will take a look on it again later!

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    You know what, I've actually went out to the book store to pick-up a couple of books on the subject (teaching Objective-C as it be) and they actually have some good information about using Xcode and getting your Apps setup on a real piece of hardware and even the whole submission process getting it onto the App Store. It might not hurt to check out some of these books.

    I have...


    I also was looking at...

    iPad Programming
    Head First iPhone and iPad Development

    The Objective-C stuff might not be as useful to us, but all the other Xcode and Apple Developer stuff might come in handy to learn from a book.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!

    The command to sign is really simple :

    codesign -s Developer demo01.app/demo01

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