Well that's neat, ZenGL is getting it's own derivatives already.
What portions of ZenGL have you found to be harder to work with? Or is it more about combining the technologies that you want to work with ZenGL together?
Nice stuff. ZenGL sure has gone a very long way now and looks like one of those giant success projects with a large following...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Very nice. If I wouldn't have my own engine I would most likely use this.
This is a great addition as it fixes my main personal issue of ZenGL at not being object-oriented.
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Great work. I will try it.
To work properly I had to overload both TSprite.Create constructors in EasyZenGL.pas. Also, why the mode is switched to {$mode objfpc} in the beginning of the same file when this will cause errors? When changing to {$mode delphi} everything works fine.
The lib only compiles if msvcrt.a is included. To my knowledge no platform independence is achieved this way, do you plan to circumvent it?
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