To use a package, the simplest way is to install it. It needs Lazarus to be compiled again with the package. Then, the unit names will be recognize in the projects provided you specify a dependency with the project inspector (conditions tab).
To use a package, the simplest way is to install it. It needs Lazarus to be compiled again with the package. Then, the unit names will be recognize in the projects provided you specify a dependency with the project inspector (conditions tab).
Lazarus is great on Windows. It's seems to be getting better on the Mac. (though now I'm having trouble with getting JEDI-SDL to work)
LCL is still a long ways away from becoming completed, but it's such a huge undertaking, I can only imagine what Borland went through back in the 90s.
well i tried to put just dglOpenGL into a package, but when ever i try to include it nothing...
I rebuilt it into the IDE and all, since this is going to be a common unit i thought i'd test making a package with just that in it.
I don't really know about packages as i have never used them. Anyway dglOpenGL still works if included in the unit path.
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