View Poll Results: What library will you use to make your PGD Challenge entry?

Voters
14. You may not vote on this poll
  • No library, I do it all from scratch!

    1 7.14%
  • Asphyre Shpinx

    0 0%
  • Phoenix Library

    1 7.14%
  • ZenGL

    2 14.29%
  • JEDI-SDL

    2 14.29%
  • (Un)DelphiX

    1 7.14%
  • Prometheus

    1 7.14%
  • PyroGine/Hadron Game Engine

    0 0%
  • GLScene

    0 0%
  • An other library not listed here! (Post about it!)

    6 42.86%
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Thread: What library/API will you use to make your PGD Challenge entry?

  1. #11
    Hey Nathan

    I have found using Jarrod's various libraries have been pretty easy and painless too

    You can read textures, etc. from zip archives which is very nice, and it has sprite support + lots of other stuff...

    You can find his latest offering (www.simvector.com)

    cheers,
    Paul

  2. #12
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by code_glitch View Post
    PS. WILL, I love how Prometheus is in italics and all the others are not
    That's just because it's the one you picked.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #13
    I'm probably gonna try out DGLE2 and see what it's like.
    It adds to the challenge that the web site is only in Russian and must be translated through Google Translator.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  4. #14
    Quote Originally Posted by pstudio View Post
    I'm probably gonna try out DGLE2 and see what it's like.
    It adds to the challenge that the web site is only in Russian and must be translated through Google Translator.
    hmm...that engine looks pretty damn good actually!

    cheers,
    Paul

  5. #15
    PGD Staff code_glitch's Avatar
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    Speking of google translate, I thought of a killer new idea: google translate for c/C++ into Pascal and other programming languages. Hmm...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  6. #16
    My entry will use the DelphiDoom engine. Initially I though to make something from scratch but WILL gave me the idea. The reasons that I choose it (besides the obvious fact that as the developer of the engine I can work with it easily) is that it's an excellent opportunity to develop and expand the engine in new aspects and add new features without the limitations of the old games that was initially designed to work with.

  7. #17
    I don't think I voted but I do it with no external libraries. 100% my own code. That limits me quite a bit, I must cut some corners, but on the positive side I get some new features into my existing code base.

  8. #18
    i use asphyre sphinx, its very handy for 2d games in my opinion
    yeah i know its nearly over but would let you know what i use x)

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