I guess I should note that the highest OpenGL my Mac supports is 2.1. I can only support some of the features of 3.0. I used GLview and it told me a few things. Such as 8196x8196 sized textures are A-OK on my iMac rig.
Nope, no mouse.
The 'PGDmC Entertainment System' doesn't support a mouse accessory at this time. And like the Wii U, will only come with 1 controller.
Well it can run games quite well for win32. I'm able to have a nice session of Age of Empires III on it without issue for example. And it's not really a partition as it's a VM running via Parallels 6 for Mac. I guess I should give GLview a run on it too, maybe after I get home from work.
I just ran into a question. My game now includes a level editor, so I can interactively edit some aspects of the game (checkpoint placement, additions objects). The game itself, including game menus, is controlled by a bare minimum of controls, but the level editor uses a number of extra keys.
My question: Do I need to disable the editor in order to qualify for the lower number of keys?
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Well most game developers make an editor to develop their game's content. This is ok, as long as the 'game' conforms to the rules. So the editor won't be considered in the scoring of the final entry as long as it's separate from the game executable it's self.
However for the sake of sharing, we will not penalize you if you include it with your release so that others may try it out and play with it.
Another question about buttons. My game is an arcade, I mean that I design it as it will run in one on those coin-eater machines. Does the "Insert Coin" and "Player 1/Start" button count as "button"?
I think I can't finish the game so I'll not add a "Player 2", but if I add it, does it count?
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