Nope, no mouse.
The 'PGDmC Entertainment System' doesn't support a mouse accessory at this time. And like the Wii U, will only come with 1 controller.
Well it can run games quite well for win32. I'm able to have a nice session of Age of Empires III on it without issue for example. And it's not really a partition as it's a VM running via Parallels 6 for Mac. I guess I should give GLview a run on it too, maybe after I get home from work.
I just ran into a question. My game now includes a level editor, so I can interactively edit some aspects of the game (checkpoint placement, additions objects). The game itself, including game menus, is controlled by a bare minimum of controls, but the level editor uses a number of extra keys.
My question: Do I need to disable the editor in order to qualify for the lower number of keys?
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Well most game developers make an editor to develop their game's content. This is ok, as long as the 'game' conforms to the rules. So the editor won't be considered in the scoring of the final entry as long as it's separate from the game executable it's self.
However for the sake of sharing, we will not penalize you if you include it with your release so that others may try it out and play with it.
Another question about buttons. My game is an arcade, I mean that I design it as it will run in one on those coin-eater machines. Does the "Insert Coin" and "Player 1/Start" button count as "button"?
I think I can't finish the game so I'll not add a "Player 2", but if I add it, does it count?
No signature provided yet.
To be honest I didn't think about a 2nd or even 3rd and 4th controller for extra players. Wish I did.
The concept is that your game should play as if it's running on a custom made console and there are only a set standard of buttons on the controller that you can use. So your game has to function as this fictitious console is designed based around it's controller. Hence all the buttons you have are on the controller it's self this includes all the ones you need to run the game.
What you could do is, in true arcade form, just have the 2nd player take turns with the 1st player in trying to complete levels in your game.
A simple solution to this is to have the editor disabled for the competition version. Or you could have it activated via a DOS-style parameter or whatever is similar on the Mac.
Something important to note is that we are judging how the entires function or preform, not how you coded them. You can have all kinds of disabled code in your entry as long as it "functions" as specified in the rules.
After the competition, we all highly encourage each team to re-release your games with whatever missing features you would have liked to put it due to rule restrictions. I personally highly encourage you to put in a little label for the games you'd like to continue developing as a "PGD Challenge Version" or some-such. This allows you to clairify to those fan of yours that this was specific version was made for a competition and any future versions are completely of your own design and vision.
Bookmarks