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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Ingemar View Post
    Well, it is not separate from the game executable, but then I guess I have my answer.
    A simple solution to this is to have the editor disabled for the competition version. Or you could have it activated via a DOS-style parameter or whatever is similar on the Mac.

    Something important to note is that we are judging how the entires function or preform, not how you coded them. You can have all kinds of disabled code in your entry as long as it "functions" as specified in the rules.

    After the competition, we all highly encourage each team to re-release your games with whatever missing features you would have liked to put it due to rule restrictions. I personally highly encourage you to put in a little label for the games you'd like to continue developing as a "PGD Challenge Version" or some-such. This allows you to clairify to those fan of yours that this was specific version was made for a competition and any future versions are completely of your own design and vision.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    I just tried the "Ascii3D" game by Peter Hearnshaw. Very retro, works perfectly... but is there a thread for that game? I don't know where to discuss it.

  3. #3
    Exactly when is the deadline - I mean, in what time, so I can translate to swedish time?

  4. #4
    Quote Originally Posted by Ingemar View Post
    I just tried the "Ascii3D" game by Peter Hearnshaw. Very retro, works perfectly... but is there a thread for that game? I don't know where to discuss it.
    On this, Peter is a friend at my school, I don't think he has an account on the website, so a thread would probably have to be set up for him. He built the game over last weekend because he was bored and he finally caved in to us bugging him to enter this contest.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Excellent! It would be great if Peter were to join the community as well. Your teacher speaks so highly of you guys.

    What do you guys think of these competitions anyhow? Any ideas for us to help attract more 'younger' minds to the Pascal game dev community?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Quote Originally Posted by WILL View Post
    What do you guys think of these competitions anyhow? Any ideas for us to help attract more 'younger' minds to the Pascal game dev community?
    That is important, and tricky, but maybe making entries that are good examples and sharing the code?

    I am fairly experienced, and a teacher myself, so I hope I can rather encourage than outperform the young participants. Participating is important for me too, I want to make sure that I know the subject well enough to do what I ask my students to do. (I only feel sorry for them that they don't know FPC. It is so much easier with a good language.)

  7. #7
    The FTP site seems to be closed. Pity, I wanted to get the games that arrived at the end. So, how many submissions were there in the end?

  8. #8
    Will announced here.
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