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  1. #1
    Quote Originally Posted by WILL View Post
    I guess I should note that the highest OpenGL my Mac supports is 2.1. I can only support some of the features of 3.0. I used GLview and it told me a few things. Such as 8196x8196 sized textures are A-OK on my iMac rig.
    I hope that will change in 10.7, but for now we have to use 2.1. It is possible to code very 3-ish on 2.1 though.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Well I can tell you that I am able to execute some buffering commands from 3, but it's only a small handful of functions.

    Actually, here is the full report...
    Attached Files Attached Files
    Jason McMillen
    Pascal Game Development
    Co-Founder





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