Hmmm, 2 graphic designers, can I borrow one of them LOL
Hmmm, 2 graphic designers, can I borrow one of them LOL
Last edited by Jimmy Valavanis; 30-03-2012 at 04:00 PM.
Castle of Thorns
----------------
Once upon a time a beautiful pricess was
put to sleep by an evil fairy. As time
passed the Castle was overgrown by thick
thorn bushes, preserving everyone inside
from the ravages of time.
The curse stated that the princess would
sleep until a brave warrior braved the
perils of the thorns and won through to
find the princess.
Only the bravest warrior, a knight would
reach the princess where a kiss would
awaken the sleeping beauty. And with her
the castle would awake.
Installation
------------
Extract the .zip file into a directory
retaining the directory structure.
(There should be a subdirectory called
images after unzipping the file).
All the DLLs are enclosed and no additional
files should be required.
To start the game run
CatleOfThorns.exe
To uninstall delete the directory.
Game Play
---------
Use the keys [A], [B], [C] or [D] to
select one of the open spaces in the
puzzle. Then use the arrow keys to move
a neighbouring item into the selected
space.
Create lines of the same item to score
points, with larger groups of the same
item scoreing more points. Groups are
removed as they are formed.
If when one group is removed a new line
of three or more is formed it will also
be removed. These additional lines are
worth more points than a normal line.
Each level is completed once you either
get enough score to fill your score bar,
or when the time limit is exceeded as
shown by the bar moving down in the
screen.
Once a level is complete a new level
starts where the time limit is smaller
and you need to score the same number
of lines and groups to complete the level.
At higher levels the multiplication
bonus of secondry groups (combos) is
important to finish the levels.
Credits
-------
Written for the Pascal Game Development
mini Challenge 2011.
by William Cairns
and Richard Ramsbottom
Written using FreePascal and S2DL
(Simple 2D Libraries)
I have loaded the game my own server as well as the competition server. I can supply another link if this one does not work.
http://www.thegamedeveloper.co.za/fi...leOfThorns.zip
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
I'm afraid I'm not a real big fan of these games. Every now and then I see a flash version and try my luck for a minute or two, but I never cant seem to get the hang of it. It's mostly luck if I ever get to the end of the level and I usually get bored pretty quick. To be totally honest, your version is no different. It probably also didn't help that I could not see the logic behind the A,B,C,D. I ended up selecting one and moving it across the board as quickly as possible and then doing the same with another. I did not get a whole lot of points, but then, I assume thats also not the correct way to play
nice game william
but at least yeah i did the same as Traveler, just select one and move it around, it was still entertaining cause i like these kind of games
it would be nice if the keys are something like QWER cause it may be that this was the fact that i only used one
really like the idea that i always move one of the symbols, its not the always used "switch the selected one" way
Once I had the game play working I realized it did not need the option to have 4 squares to move around. I also always use one block and race around trying to get the most lines done. I was hoping that the scoring system would encourage more effort in making combos but as with most of these games combos are more "Oh look how lucky I was".
In the end though I found the game a lot more fun than I was expecting it to be.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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