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Thread: Brainstorming Discussion

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  1. #1
    I am still not sure what I am going to do, but I did have this idea:

    I might make a game similar to Gyruss, where you have to rotate around the centre of the screen firing down towards the centre, but all graphics are vector graphics with glow.

    Maybe, there will also be 'tracks' that the player ship has to move along as it moves around the centre - maybe just left right, but might have in/out too...

    At least if I do this, I won't have to worry about creating too many graphical assets - each object would just be a bunch of lines

    cheers,
    Paul

  2. #2
    Legendary Member cairnswm's Avatar
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    My first idea was to rewrite my original PGD contest entry Run-A-War - but decided that could be cheating

    Edit - I think the easiest option is to create a top down scrolling shooter.
    Last edited by cairnswm; 21-06-2011 at 06:48 AM.
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  3. #3
    My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)
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  4. #4
    Good luck with that. I've searched a lot for that in the past couple of days and there really isn't much available.

  5. #5
    I'm just thinking about making something out of competition. I have a lot of small code snippets and examples I wrote for my nds programming book, and it should be funny to recombine them in a small "one key" casual game. My idea is: you control the wings' flap of a bat, that needs to avoid obstacles and, at the same time, to eat bugs/flies to increase energy. The goal is to get the highest score as possible
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  6. #6
    Quote Originally Posted by JSoftware View Post
    My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)
    DeleD supports animations and a way to export it. I believe Paul Nicholls was working on that so you'd better ask him.

    I do have a great game idea, but I still have to find time. Today, I will try to find a suitable library for me to use (with accel. 2D graphics, particles, sound and basic input). I will have more time next weekend and the week thereafter so things will run a bit slow for me in the beginning. Hope to see some good screenshots from other competitors soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  7. #7
    Quote Originally Posted by JSoftware View Post
    My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)
    I had made a ms3d model exporter plugin for DeleD if you are interested:
    http://www.delgine.com/plugins/viewP...s&contentid=32

    It was slightly buggy, but I have since loaded the source code up to a server, and I think someone else has improved it slightly (don't know if they have uploaded it though)

    Here are the projects for DeleD and some of it's plugins, including my MS3D one:
    http://sourceforge.net/projects/deled/
    http://sourceforge.net/projects/deled-plugins/

    PS. it looks like some of my MS3D code was updated 7 weeks ago...

    there is a unit_MS3D.pas that you can use to load MS3D models into Delphi

    I don't know how to get the actual animation going in Delphi, etc, you would have to look that up on some MS3D site...

    cheers,
    Paul

  8. #8
    Quote Originally Posted by cairnswm View Post
    Edit - I think the easiest option is to create a top down scrolling shooter.
    That's my plan

    Right now I'm working on my game engine which will hopefully be done by the week. Then I'll see how much of a game I can create with my new engine written in one week.
    Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits

  9. #9
    PGD Staff code_glitch's Avatar
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    Wow - 1 week engine development... Reminds me, people were working over the weekend ? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using

    My plan is a platformer based on a mario-style story where the aim is simply to destroy as many enemies as possible tekken style I hobe everyone upgraded to 64mb of ram or more since things tend to rely on 'particle effects' to work. Oh and did I mention the ability/upgrade system? Thats needs implementing too? Whaaat? It wont code itself?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  10. #10

    Smile

    Finally I've decided to make a sort of "tech-demo". It will be a Gauntlet-like game or something, with random maps for fast plays. I mean no story, no save-games; just start killing skeletons, demons, hell beasts... I'll try to add the nice effects that made me to start using Allegro and write the Allegro.pas wrapper.

    Quote Originally Posted by code_glitch View Post
    Wow - 1 week engine development... Reminds me, people were working over the weekend ? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using
    Actually I didn't start coding. I was too busy trying to find an idea for the game.
    Last edited by Ñuño Martínez; 22-06-2011 at 08:09 AM. Reason: Quoting...
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