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Thread: PGDmC: Vectored!

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  1. #1
    Quote Originally Posted by Ingemar View Post
    The XP computer is stashed away in a corner so I can't right now... but I will. When I think about it, I have a Vista computer that my kids use, I just didn't consider using that. But speaking of OS versions, will it work on XP and/or Vista?
    It works on both Vista and XP (tested on both)

    cheers,
    Paul

  2. #2
    looks nice, reminds me on the beginning of the arcade era

  3. #3
    Quote Originally Posted by Daikrys View Post
    looks nice, reminds me on the beginning of the arcade era
    Thanks mate

    Hopefully I will put up another screenshot and/or some more video today sometime...

    I have added in power-ups to collect, good 'grid' sections (speed-ups and maybe time increases), 'bad' grid sections - some will slow you down, others might zap you if you are over them at the wrong time.

    I still don't have any collision detection for any of the grid sections yet, only asteroids but this should come soon I hope

    I know I am running out of time so my game won't have a menu or other 'fancy' stuff, it will just get you right into the action so to speak for something different

    cheers,
    Paul

  4. #4
    menus are bad cause in my case it would use more buttons then the game itself

    hmm powerups are a good idea maybe i use some too, thx for the inspiration

  5. #5
    Here is the latest screenshot



    cheers,
    Paul

  6. #6
    PGDCE Developer de_jean_7777's Avatar
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    That looks cool. I can't wait to play this.
    Existence is pain

  7. #7
    Quote Originally Posted by de_jean_7777 View Post
    That looks cool. I can't wait to play this.
    Thanks mate

    If you are wondering, it is going to be a beat the clock game - you have to see how far and long you can keep going for. There will be checkpoints that you have to reach - if you don't before the time runs out, it is game over...

    Some powerups will add time to the clock, others will speed you up (green arrows), slow you down (red arrows), kill you (asteroids).

    There are 4 different weapon powerups to collect - 1 shot, 2 shot, 3 shot (all primary weapons; each powerup changes the current weapon used), and missiles (secondary weapon).

    At least this is the plan for after I do powerup/arrow collision detection (almost done)

    cheers,
    Paul

  8. #8

    Thumbs up

    Quote Originally Posted by paul_nicholls View Post
    Here is the latest screenshot



    cheers,
    Paul
    Wow! Nice!
    No signature provided yet.

  9. #9
    This looks incredible Yesterday I played your game and I must say that it inspires me to make something similar.

    One question: Is this real 3d (as in Opengl-ish stuff) or is everything rendered in 2d with a 3d perspective in mind?

    I was planning to make a game too but chances are slim that I will be able to create something playable before the deadline.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

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