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Thread: PGDmC: Vectored!

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  1. #1
    Quote Originally Posted by jxs View Post
    I just tried the latest version from your dropbox. The visual wireframe style is great and the effect while rotating is really smooth. Maybe you could add white points (starfield) flying by in the background?
    Hi jxs, thanks for playing my little game

    I do have stationary red stars in the background, but they are are hard to see and don't move. It might be better to make the white as you say and move them too

    Quote Originally Posted by jxs View Post
    Some questions on the gameplay though: Do I actually have to destroy the asteroids? It's quite easy to reach the checkpoints by collecting clocks and just avoiding asteroids and slow downs
    That is a really good point...sometimes it is useful to destroy asteroids to get a power-up that might be behind it, but as you say, you can avoid them. I will see if I can try to change that LOL <evil laugh mode initiated>

    Quote Originally Posted by jxs View Post
    Also I haven't really figured out why one should use the secondary weapon (except to test what it does ). I found it much easier to use the primary weapon if I really wanted to destroy an asteroid. Btw I also discovered how to cheat: if you don't have a secondary weapon, but keep fire button pressed long enough and then collect a missile while fire button is still pressed, it's launched immediatly .
    To sum up, this is a really nice game, but there should be more motivation to shoot those yellow asteroids.
    Ok, thanks for the observation with the 'cheat' LOL I will have to see if I can fix this
    I will also try and make more reasons to shoot the asteroids too!

    Thanks again mate

    cheers,
    Paul

  2. #2
    I think secondary missile should a different button. Holding down space for 2 seconds is a long time. With incoming asteroid it is like a game of chicken and usually the missile doesn't launch in time. It is much much safer to just collect triple shot or similar and blast asteroids.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  3. #3
    Quote Originally Posted by czar View Post
    I think secondary missile should a different button. Holding down space for 2 seconds is a long time. With incoming asteroid it is like a game of chicken and usually the missile doesn't launch in time. It is much much safer to just collect triple shot or similar and blast asteroids.
    Thanks for the feedback, much appreciated

    I think I might drop the missile time down to 1 second or similar, but I think I will stick to the same button for now and see how it plays out (pun intended)...

    cheers,
    Paul

  4. #4
    Now when we are waiting for the points from the judges, I noted that Paul scores highest in one category: Most posts in thread about the game. (But a real judge would also deduct the developer's own posts, if this had been a real scoring category.)

    Just a little while we wait - and I just got back after being out of internet for a while.

  5. #5
    Quote Originally Posted by Ingemar View Post
    Now when we are waiting for the points from the judges, I noted that Paul scores highest in one category: Most posts in thread about the game
    hahah!!

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