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Thread: PGDmC: Vectored!

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  1. #1
    Isn't the whole challenge a "beat the clock game"? But it seems you are going to beat the clock (that is complete it in time). At least if you go for a straight-forward collision detection. That is a big topic.
    Ok, to clarify, Vectored! is going to be a "reach the next check-point before the time runs out or game over" type of game

    With the power-up collision detection, I know at any time which tunnel rectangle that the ship is on. This means I am going to just check the rectangle under the ship, and use (and remove) the power-up on that tunnel segment...

    cheers,
    Paul
    Last edited by paul_nicholls; 14-07-2011 at 10:35 PM.

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