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Thread: PGDmC: Vectored!

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  1. #1
    PGDCE Developer de_jean_7777's Avatar
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    That looks cool. I can't wait to play this.
    Existence is pain

  2. #2
    Quote Originally Posted by de_jean_7777 View Post
    That looks cool. I can't wait to play this.
    Thanks mate

    If you are wondering, it is going to be a beat the clock game - you have to see how far and long you can keep going for. There will be checkpoints that you have to reach - if you don't before the time runs out, it is game over...

    Some powerups will add time to the clock, others will speed you up (green arrows), slow you down (red arrows), kill you (asteroids).

    There are 4 different weapon powerups to collect - 1 shot, 2 shot, 3 shot (all primary weapons; each powerup changes the current weapon used), and missiles (secondary weapon).

    At least this is the plan for after I do powerup/arrow collision detection (almost done)

    cheers,
    Paul

  3. #3
    Quote Originally Posted by paul_nicholls View Post
    it is going to be a beat the clock game - you have to see how far and long you can keep going for.
    Isn't the whole challenge a "beat the clock game"? But it seems you are going to beat the clock (that is complete it in time). At least if you go for a straight-forward collision detection. That is a big topic.

  4. #4
    Isn't the whole challenge a "beat the clock game"? But it seems you are going to beat the clock (that is complete it in time). At least if you go for a straight-forward collision detection. That is a big topic.
    Ok, to clarify, Vectored! is going to be a "reach the next check-point before the time runs out or game over" type of game

    With the power-up collision detection, I know at any time which tunnel rectangle that the ship is on. This means I am going to just check the rectangle under the ship, and use (and remove) the power-up on that tunnel segment...

    cheers,
    Paul
    Last edited by paul_nicholls; 14-07-2011 at 10:35 PM.

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