Page 8 of 11 FirstFirst ... 678910 ... LastLast
Results 71 to 80 of 103

Thread: PGDmC: Vectored!

  1. #71
    Quote Originally Posted by Traveler View Post
    I'm looking forward to playing your game. It looks like fun.
    Thanks I am also looking forward to playing your 3d maze game too...

    cheers,
    Paul

  2. #72
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    OMG its playable... I have tweaks to make, maps to create, tilesets to design and bugs to fix still... Looking forward to this one though.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  3. #73
    Quote Originally Posted by code_glitch View Post
    OMG its playable...
    what a conclusion

    oh and paul it look awesome, but sadly it wont run at old arcades anymore

  4. #74

    Thumbs up

    Looks like an authentic arcade game, your idea is very good. The absence of texturemapping make the game more atmospheric. Looking forward for the final version
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:14 PM.

  5. #75
    Quote Originally Posted by Jimmy Valavanis View Post
    Looks like an authentic arcade game, your idea is very good. The absence of texturemapping make the game more atmospheric. Looking forward for the final version
    Thanks mate

    Well, I think I have done as much as I can for this competition!

    I have uploaded the latest (and most likely the last) zip file to the FTP site:

    "paul_nicholls - vectored! - final.zip" (6.1MB file, Win 32 only - tested on Vista/XP)

    It includes a read me file with my email address and instructions

    It even has some music now

    PLEASE! let me know if it works, or doesn't work ASAP!!

    cheers,
    Paul

  6. #76

    Thumbs up

    Worked fine here! Good work!!
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:14 PM.

  7. #77
    Windows 7 64 bit here, works fine with sounds.

    Some notes: It says "Press f5 to reset" when you die, but pressing f5 seemingly does nothing?
    When you die / run out of time, it resets your distance to 0, so you don't know how well you did

  8. #78
    Some notes: It says "Press f5 to reset" when you die, but pressing f5 seemingly does nothing?
    When you die / run out of time, it resets your distance to 0, so you don't know how well you did
    Damn! I thought I had fixed the F5 issue - I removed it to reduce the button count for extra points...

    Ok, I will try and fix this and the resetting issue too ASAP if I still have time.

    Thanks for testing!

    cheers,
    Paul

  9. #79
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Quote Originally Posted by paul_nicholls View Post
    Damn! I thought I had fixed the F5 issue - I removed it to reduce the button count for extra points...
    Hidden cheat codes or for-development testing things can be forgiven as long as they are either well hidden from the core of the game or they are disabled for the normal running of the game it's self.

    I don't want everyone to have to tear apart they means of which they developed their game, just to satisfy the d-pad + 4 buttons rule. As long as the game is played among the 8 buttons and any extra keys used are only for debugging purposes, we will judge those and not get into nitty gritty bits about how F1 makes the FPS display come on and off. That doesn't effect the game so we don't care about tiny things like that.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #80
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Quote Originally Posted by paul_nicholls View Post
    PLEASE! let me know if it works, or doesn't work ASAP!!
    It works on my iMac system under Parallels on WinXP SP3!

    I'm sure it'll work on Win7, but it doesn't matter because you've satisfied that it work on one of my systems.
    Jason McMillen
    Pascal Game Development
    Co-Founder





Page 8 of 11 FirstFirst ... 678910 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •