Page 9 of 11 FirstFirst ... 7891011 LastLast
Results 81 to 90 of 103

Thread: PGDmC: Vectored!

  1. #81
    Thanks Jason I have already removed the F5 bit (and from the audio file too) anway...

    I am just adding some effects for when objects are destroyed/picked up, and I will re-submit my entry (very soon)

    cheers,
    Paul

  2. #82
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    That's ok F5 didn't do anything anyways.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #83
    Attention everyone (and judges )

    I have now uploaded (hopefully) my final version - it now includes music this time (I forgot to add it to the archive...D'OH!), and graphical effects when destroying objects/picking them up

    I think I now have all the bugs out of it, like the audio saying press F5 but that not working (is now removed) hehe

    The new filename is:
    "paul_nicholls - vectored! - final#2.zip" (Win32 only, 6.1MB in size)

    Thanks to http://www.readthewords.com for all the voices in the game

    Thanks all, and good luck!!

    cheers,
    Paul
    Last edited by paul_nicholls; 17-07-2011 at 02:57 AM.

  4. #84
    Well, if I get time tonight, I will upload a newer version of my game - I have added in a fullscreen mode using "-fullscreen" as a parameter

    I will also do some small tweeks too...

    It is 8:05pm on the 17th here in Australia and I don't know how many hours I have left

    cheers,
    Paul

  5. #85
    It's 1:20pm here in Holland. I'm assuming I have at least until midnight.

  6. #86
    Looks like I won't be doing any more tonight - one of my children has gastro

    If I have time first thing tomorrow morning, I will upload my new version with the fullscreen option...

    cheers,
    Paul

  7. #87
    Ok, I have uploaded my most definitely final version to the ftp:

    "paul_nicholls - vectored! - definitely final!!.zip"

    It has the -fullscreen option if you want to use it, and also some tweeks...

    I'm off to have some breakfast and go to work.

    Good luck to one and all!!

    cheers,
    Paul

  8. #88
    I have tried your game (not the "definitiely final" but an earlier one) and it looks very nice, runs smoothly. As I said before, the "filtered" look is a good effect. I didn't have speakers so I couldn't hear anything which certainly was a limitation but not one you are responsible for.

  9. #89
    Thanks for the kind words

    This latest version is improved and much better IMHO - it has music, and voices saying what you are hitting/picking up which is very cool!

    Here is a link to the same version in my dropbox folder for those who can't access FTP:

    http://dl.dropbox.com/u/1805932/paul...inal%21%21.zip

    cheers,
    Paul

  10. #90
    HI Paul,

    Graphics look cool. But I am getting some weird play issues.

    I can press ctrl and I see a bullet, but it only works once.

    I can press space bar and it fires, but I can't seem to hit anythiung.

    If I fly through a green bomb looking thing the control seem to freeze and I can't move any more.

    If I hit the yellow blob I appear to die but the game goes on without me, i.e, I have no plane to fly.

    I love the 3d vector look and the smooth rotations is nice.

    I have played it three or four times but I am confused as to what is going on, sorry.
    The views expressed on this programme are bloody good ones. - Fred Dagg

Page 9 of 11 FirstFirst ... 7891011 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •