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Thread: PGDmC: Golden Labyrinth

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  1. #1
    Thanks guys

    While I'm not completely done just yet, things are shaping up quite well. Apart from one bug I cant seem to resolve the game works pretty well. Here's a last screenshot before the final goes up which hopefully will be in a couple hours time.


  2. #2
    Well, that's it for me. I've uploaded the final version of Golden Labyrinth. (That is to say the final version for this competition). Apart from the ftp (which will probably close soon) you can also download it from [here]

    Enjoy.

  3. #3
    HI

    I am having difficulty running your program. I am getting between 1-3 FPS according to your caption header. This is on a Windows 7 quad core with NVIDIA 9600 GT with DX10 support. I can just get past start screen but nothing really works beyond then.
    The views expressed on this programme are bloody good ones. - Fred Dagg

  4. #4
    Looks great!
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:05 PM.

  5. #5
    Thanks Jimmy!

    @czar : Only 1-3 fps? I'm really not sure why that is. Your hardware seems capable enough. I have tested on a radeon 2400 which is a very low end gfxcard and get ~350 fps. Perhaps it's a Nvidia thing.

  6. #6
    Looking good!

    I'm getting 60 fps on my nVIDIA GEFORCE GO 7400 Vaio laptop. Win 7 ultimate
    Last edited by Wizard; 18-07-2011 at 09:30 AM.
    Wake up from the dream and live your life to the full

  7. #7

    Thumbs up

    I'm getting 35-70 fps in NVidia 4000MX, an error shown up in the beggining (could't compile shader due to the old and low-end GPU) but the game started normal, nice coloring theme, nice destruction animation!! Cool!!
    Last edited by Jimmy Valavanis; 30-03-2012 at 04:06 PM.

  8. #8
    Thanks guys, I'm glad you like it.

    I must admit, it was a strange feeling when I turned in the final built last night. The game has changed so much in the last few days. Other graphics, new sounds, new pickups, two new levels, etc, etc. Unfortunately those changes also came with bugs. Bugs that remained until the very last moment. (And some probably still are present)

    It's also funny how you come up with new features to add. It's sort of a snowball effect. First there is this basic idea, but when you move on, and play the game new ideas randomly come up. Some things don't work and are replaced, but others work instantly and sort of automatically seem to click right in, like a piece of a puzzle.
    Last edited by Traveler; 18-07-2011 at 11:05 AM.

  9. #9
    Quote Originally Posted by Traveler View Post
    Thanks guys, I'm glad you like it.

    I must admit, it was a strange feeling when I turned in the final built last night. The game has changed so much in the last few days. Other graphics, new sounds, new pickups, two new levels, etc, etc. Unfortunately those changes also came with bugs. Bugs that remained until the very last moment. (And some probably still are present)

    It's also funny how you come up with new features to add. It's sort of a snowball effect. First there is this basic idea, but when you move on, and play the game new ideas randomly come up. Some things don't work and are replaced, but others work instantly and sort of automatically seem to click right in, like a piece of a puzzle.
    I think that is a very enjoyable effect that isn't very easy to create. A competition like this helps, a lot. You have a deadline, you can't spend time organizing the code, you have to think gameplay, make it fun, make it work. And the result is positive, at least it was for me.

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