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Thread: PGDmC: Galactic Xenocide

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Thanks Paul!

    More details on the game's development at the Red Ant Games website!
    Jason McMillen
    Pascal Game Development
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  2. #2
    Any chance of larger screenshots of those concept drawings?

    cheers,
    Paul

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Yeah, I noticed that they were kinda small after updating the site. I'm starting to get annoyed with iWeb. It's sort of the weakest of all the iLife tools. Guess it was really meant for uploading you site to MobileMe instead of making your own nice looking site.

    I'll fix the images later on today I think.
    Jason McMillen
    Pascal Game Development
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  4. #4
    Quote Originally Posted by WILL View Post
    Yeah, I noticed that they were kinda small after updating the site. I'm starting to get annoyed with iWeb. It's sort of the weakest of all the iLife tools. Guess it was really meant for uploading you site to MobileMe instead of making your own nice looking site.

    I'll fix the images later on today I think.
    The iLife package isn't very impressive. A bug hive. Have you tried RapidWeaver or SandVox?

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    I actually really like iLife. The probably I find is that iWeb lags WAY behind the other great apps like iPhoto, iMovie and Garage Band. I believe iWeb was designed exclusively to make quick/nice looking websites for MobileMe, which is half the problem. And this is something that Steve Jobs himself is admitting kinda sucks. Most of the effects that the app offers don't really show up on current-day browsers, ie. Shadows, from what I can tell so I have to modify the hell out of all the site I made just to get them to look nice.

    I've heard of RapidWeaver, but not SandVox. I'll likely switch, but not right now. It works for the most part, once I have need of a proper portal, I'll see about properly replacing Dreamweaver. Which I assume is what RapidWeaver is trying to do by it's title.
    Jason McMillen
    Pascal Game Development
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  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    The Reptilians

    Reptilian-Homeworld-(ver-1).jpgReptilians.jpg
    Evolving on a planet covered mostly in swamps and jungles, the Reptilians have fought their way into a strong warrior race. Having eaten their way to the top of the food chain on their home world, they have developed a global society that respects strength. Their culture recognizes that to ensure their own survival it is necessary to destroy all other powers that could stand to harm them. Their leaders have developed ships to take them to other worlds to expand their strength and defend against all other threats.

    Reptilians were not interested in space or the rest of the galaxy until they made first contact with a peaceful race who landed on their world as refuges in a damaged ship from their own destroyed world. These peaceful aliens wished only for sanctuary on their planet and offered their knowledge in return for a new home. Fearing that this could be the sign that other aliens might want to visit their planet as well, the Reptilians captured the ship and space-fairing visitors and forced them to teach their own people how to make their own space craft and reach the stars.


    The Reptilians eventually learned to create huge and powerful ships capable of taking lots of damage before being destroyed. The alien prisoners eventually died while in captivity after the Reptilians learned all that they wanted from them. The technology they learned was focused mostly on armour and weapons rather than propulsion and navigation.


    Reptilian ships can take a lot of hits and offer plenty of damage, but aren't very fast nor do they build very quick either.


    The Reptilians Music Theme
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Nice! Who is doing the aliens artwork for you? It is very good

    cheers,
    Paul

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