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Thread: PGDmC: My unnamed project

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  1. #1
    A work in progress screenshot.
    Now with one extra week I hope I can work in level design details and bug elimination.
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    Last edited by Jimmy Valavanis; 30-03-2012 at 03:54 PM.

  2. #2

  3. #3
    It sure does.
    I assume it is based on previous work?

  4. #4
    Thanks!

    The games uses a modified version of the latest DelphiDoom engine (DelphiDoom 1.1.3.489 - beta - opengl mode).
    Last edited by Jimmy Valavanis; 30-03-2012 at 03:54 PM.

  5. #5
    Cool!

    . . . . .
    No signature provided yet.

  6. #6
    Only 2 days left and the project is almost finished. I spend the last couple of days trying to clean up the source code and make corrections and adjustments to the map. Also I made some tests in different hardware to make sure that everything works right.
    The game has one level. One part of the action is outdoors and the other is indoors (to be more specific: underground).
    The level design was very time-consuming, that's why I had desided from the start to build only one level (but big enough).
    Attached Images Attached Images
    Last edited by Jimmy Valavanis; 30-03-2012 at 03:55 PM.

  7. #7
    wow! looking awesome mate

    cheers,
    Paul

  8. #8

  9. #9
    PGDCE Developer de_jean_7777's Avatar
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    Looking really nice.
    Existence is pain

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Indeed it does look impressive. You built a good FPS engine.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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