Okay, I guess I can initialize chipmunk, but again... In demo11 the drawing is done by
Code:
  cpDrawSpace( space, TRUE );
which means I have to "break down" the source of ZenGL. What if I would add a "ball" with your procedure
Code:
procedure cpAddBall( x, y, r, mass, e, u : cpFloat );
how do I know where to draw the circle when physics were calculated. Assuming my procedure looks like
Code:
circle (x,y,radius)
and my engine is purely procedural driven which means I have to establish a game loop like
Code:
repeat
  key=getkey();
  //do all the stuff
until key=27;
How can I get the x and y value of my ball?