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Thread: PGDmC: 2-bit Racer

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  1. #1
    Quote Originally Posted by ?ëu?±o Mart??nez View Post
    Reading "2-bit Racer" I spected a very different screen shot.

    I'm trying to imagine how to control the car using only two buttons, and I had some interesting ideas. I want to see which one your game uses.
    And now you make me wonder what you expected.

  2. #2
    I think something in black and white? Tbh, I had a similar thought.

  3. #3
    Quote Originally Posted by Traveler View Post
    I think something in black and white? Tbh, I had a similar thought.
    Yes, that would be a possibility, as in graphical bits, e.g. using toon shading. But I referred to bits of control.

  4. #4
    PGD Staff code_glitch's Avatar
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    I have to admit, from the name it sounds like 4 bit color/grey...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    Quote Originally Posted by code_glitch View Post
    I have to admit, from the name it sounds like 4 bit color/grey...
    Maybe I should call it "2-button Racer" then?

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Well technically with 2 bits you can count from 0 to 3... so that's 4 states.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Quote Originally Posted by WILL View Post
    Well technically with 2 bits you can count from 0 to 3... so that's 4 states.
    he's got you there Ingemar, but name it what you want - still sounds cool

    cheers,
    Paul

  8. #8
    A little status report:

    - Collision detection is now really good. I have experimented with stationary objects and it works well, quite stable.
    - Camera placement is now decent. For quite some time the camera kept catching up with the car which looks bad.
    - I have done some work on my own models. Sadly, I am no 3D artist so they are either simple or look terrible.
    - Start/finish/checkpoints, not finished but soon. Maybe working this evening.
    - Work on level data files.

    Left to do:
    - Make the checkpoints work properly (and related game mechanics).
    - Computer players with decent AI.
    - Particle system for smoke.
    - Better sound effects. (cfxr is a great tool, but the sound quality is not always ideal.)
    - Optimization through VBOs and frustum culling. I will probably skip that for now as long as it runs fine on my MacBook.
    - Make it fun to play. Really the hardest problem of all.

    The biggest critical problem still unsolved is how to make AI players, and I really need that. But anyway, for being a 3D racing game that is not built on any 3rd party engine, I am rather happy.

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