You have to release the canvas after drawing the text.
Code:DXDraw1.Surface.Draw(0, 0, 'Hello world'); DXDraw1.surface.Canvas.release;
You have to release the canvas after drawing the text.
Code:DXDraw1.Surface.Draw(0, 0, 'Hello world'); DXDraw1.surface.Canvas.release;
I want to create a layer that facilitates the programming even more. I need to create an object TBlock. That can create text inside it and change the background color.
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