For our mock-entry GX we don't have a way to pause the game per-say. When you die or win you will eventually be taken back to the main menu where it gives you the option to quit the game.

Actually we do have a reserved button that we were going to use for setting RV points and to signal a retreat, but we could always use that as a pause/in-game menu. We haven't had as much collaboration time as I think we needed to work out all the finer points of the controls, but I'm sure we could have worked in a function for an in-game menu/pause screen.

You'll notice that the total number of buttons chosen is the exact same as the old NES controllers. This sceme included a Select and Start button which were often used exclusively for pausing the game or bringing up small menus.