Ah yes danke. Whats the license? I'd like to use it in Prometheus to help replace sdl_image (sloow) to go with the new Win32 and X11 code to finish phasing out sdl for video...
Ah yes danke. Whats the license? I'd like to use it in Prometheus to help replace sdl_image (sloow) to go with the new Win32 and X11 code to finish phasing out sdl for video...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Thanks man. You're awesome! I was missing a nice PNG loader.
Existence is pain
thanks for sharing , i like tiny stuff
by the way , i like your program picatune , are there any chance that i can use it in my demos ? , i have "kb" v2m pascal port , but gives much size than c++ version .
Yes, if you give me more informations about your demo work. Anyway Picatune2 is released now, http://audio.rosseauxnet.de/software...cer/picatune2/ , which was also used in "fr-080: Strobo-plus-32767: Pacemaker" (Youtube, Pouet), and yeah fr-080 is a (Object-)Pascal-powered 64k intro, which was compiled with the Delphi 5 compiler with a own tiny system unit from me.
I'm looking at slimming Prometheus down. From what I've seen Vampyre has a lot features that would never be used, this is literally just a loader by the looks of it and a pretty small one so from that standpoint its perfect. Aside, I already have written up the file type detection system (not the file extension, the binary file headers) so I just need to tell it what proc to use and I'm golden.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
BeRoPNG is designed for small binarysize projects and for embedded projects on embedded devices with limited resources. For example my android game FoembJump uses BeRoPNG together with OpenGL ES 2.0. I'm demoscener and a Farbrausch member, so I've fondness for small sized stuff
Last edited by BeRo; 16-07-2011 at 06:43 PM.
I've uploaded a new pure pascal version under the same url http://rootserver.rosseaux.net/stuff/BeRoPNG.pas , which's a bit faster and also compatible to Delphi XE3 & XE4 now.
And the other http://rootserver.rosseaux.net/stuff...oidSpecial.pas variant fallbacks to cpng (a wrapper unit to the on ARM Android faster c-based libpng implementation, which's a bit for Android's own libpng.so modified png.pas from FPC, so you do need http://rootserver.rosseaux.net/stuff/cpng.pas ), if you're building for the Android target, otherwise the pure pascal code part will be used, if you're building for other targets than Android.
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