Hi.
I saw today one C++ OpenGL physics tutorial:
https://www.youtube.com/watch?v=wbu5MdsFYko
Using Bullet. Is there port of this to Delphi / FPC?
I liked the falling cubes demo.
Maybe there is some simpler physics engine for 3D?
I dont need much.
But i just thinked about adding something like this to my map editor.
Selectorblocks falling apart or something.
Or maybe when deleting whole selections of blocks in map, they fall down and disappear.
There will be not so many cubes like in this demo of course.
This is just for fun and maybe like easter egg.
But there are so many engines and i dont know what to choose.
It would be best if i could just pass him my vertices of my objects / meshes and it takes care of the rest.
If it will be too complicated, i will forget it. But i would like to try.
What you guys recommend?
nxPascal doesnt have something?
Thanks
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