Hi there - I hope that there are still people out here using un-DelphiX :-)
I have just tried to move a gameproject from DelphiX to UnDelphiX, and I have issues with the clipper when using ImageList.Draw. It works fine if the old DelphiX routines are used (i.e. without hw acceleration). But when "do hardware" and "do 3d" are true, the clipper does not work at all (it is ignored). I want to use HW acceleration, since the game runs much faster that way.
Has anybody solved this - and how?
Best regards
Fanboy#1
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