You did not read my answer properly.
I think I already said this, but for those that still don't understand, I am a professional in the game industry, with years of experience making engines in various languages. This pascal engine I've done is just one of my side projects, as is the Minimon game.
I know perfectly the state of the industry, I have a huge number of contacts inside the indie game developers scene, I'm not limited just to the "pascal scene", actually I'm not really that active inside of it.
Please read my message, of course the indie scene is huge now. However 99% of people are using Unity, and for a good reason.
Traditional engines are obsolete now, except if you are talking AAA engines for big console games.
Again I see unbased assumptions about quality of existing engines. My engine is not made for a specific game genre, or even specific for games, for example right now I've been developing a 3D modelling application with it for mobile phones, something very different from a game. I'm pretty sure all kind of stuff could be done with my engine without need to change anything at all in the engine core.
This is what I don't understand, so you people really insist in being part of the original authors of a project?
Because you can turn any open source project into a community, it does not matter that it was started by one guy or ten...
If people were working in improving Castle or TERRA they would still be working *together*.
It seems that the focus here is that people really want to have a project made especially by the people from the PGD community?
If yes, just state it, and I would understand and stop being so negative about it.
Because right now I only see this as it as separation of talent, instead of joining forces as people seem to want, we will have 3 or 4 teams implementing the same stuff separately in different engines.
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