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    Every story ends somewhere...

    Hello. I'm working on an text adventure game in Lazarus. Pros are that I don't have to worry about collisions (which made Super Heli Land and some earlier unannounced projects fail). However I don't want it to be any ordinary text adventure game. I want to incorporate procedural generation into this so every playthrough would be different and theoretically could go on forever unless player dies (plan to have permadeath).

    Actual room, npc and object descriptions and parameters would be stored in some kind of DB, that is solved (decided on SQLite). What I don't know is how I could stitch together zones in a believable way (eg. cave shouldn't lead to the throne room, at least not directly). Since this problem borders on AI I am posting it there. I also may have problems with saving and restoring "layout" of rooms and what's in there (first version probably won't have save feature because of that). though I thibk solution is near, still thinking about that.
    Last edited by Darkhog; 11-08-2014 at 08:01 PM.

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