Hi there,

Well, to put it simply: I whant to create a mirror in D3D.

My idea:
Make a plane, put a camera in the oposite direction of the plane (and move it when the player moves) so it looks like a mirror. The plane has a a render target texture of the camera bihind the plane.

But what if I stand far away from the plane? the camera will render more than only what I need to see in the mirror...

So i don't think thats the way to do it

Anyone have any idea how to do it correct?