Actually, opengl implementations are free to render quads as they like, that includes the most often case: splitting it into 2 triangles, so in most cases, like 99.9% of opengl implentations, your quads will end up as two triangles.
Actually, opengl implementations are free to render quads as they like, that includes the most often case: splitting it into 2 triangles, so in most cases, like 99.9% of opengl implentations, your quads will end up as two triangles.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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