EDIT: Updated to Version 0.7 build 285 - (18 July 2007)
EDIT: The rendering problems with Free Pascal Compiler corrected!
The problems corrected by changing some lines of code in subtraction operations between LongWord type and calls to the abs() function!
I haven't worked for a long time to my DelphiDoom project but recendly I've
managed to find some time, so I've updated my port to version 0.3.213. (EDIT: Updated to version 0.7.285)
Lot of fixes:
-Fixed weapon positioning.
-Fixed lighttable calculation.
-Fixed demo recording and playback.
-Fixed doom2 end bug.
-Fixed the "endless" ironfeet bug .
Other new features:
-Added -compatibilitymode and -nocompatibilitymode cmd parameters for old compatibility mode
-compatibilitymode -> Behaves as the original Doom (as possible)
-nocompatibilitymode -> Use some new features
-If you have the chainsaw you can now change back to fist by pressing "1". Use -compatibilitymode to suspend this.
-Option -mainwad from the command line to specify main wad file.
-Look up and down with z-axis shift.
-Added -nozaxisshift parameter to prevent z-axis shift.
-Added -zaxisshift parameter to force z-axis shift.
-Added PRINT SCREEN button for screenshot, also creates up to 1000 screenshots.
-Partial compatible with old game engine demos
You can download the source code and the executable using the following links:
Homepage
(EDIT: Removed old version links)
Bookmarks