i:integer;Originally Posted by Dan
aPath:LPath;
begin
path.AddNode(D3DXVector3(0, 0, 0));
path.AddNode(D3DXVector3(10, 0, 0));
path.AddNode(D3DXVector3(20, 0, 0));
path.AddNode(D3DXVector3(30, 0, 0));
// path.AddNode(D3DXVector3(40, 0, 0));
// path.AddNode(D3DXVector3(50, 0, 0));
aPath:=LPath.Create;
found:=path.GetPath(1,3,apath);
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