My small project for Independent Games Developers Contests, #28 Bomberman competition.



Four type of enemy:
* zombie - typical enemy,
* golem - armored enemy (can be destroyed by two or more explosions)
* ghost - ethereal enemy, can pass obstacles (except solid walls).
* necromancer - rise ghost from remains.
Enemy don't pass through bomb or other enemy (except ghost)

Three type of bonus: Adding life, Rise bomb power, Increase count of bombs.

Three type of obstacles: Solid walls, Crates, Exploding crates. If enemy was hit by exploding crates, scores quadruplicate.

Teleporter (exit) activates after all enemy eliminated. If teleporter was damaged by explosion, ghost come.

15 templates (solid walls positions), unlimited levels.

129 textures, 9 sounds, Delphi6, eXgine and 12 days




Download