There is something linking the balls together when i switch blend mode to glBlendFunc(GL_SRC_ALPHA, GL_ONE);
:roll: :?:
ps: sorry for the strange title
There is something linking the balls together when i switch blend mode to glBlendFunc(GL_SRC_ALPHA, GL_ONE);
:roll: :?:
ps: sorry for the strange title
From brazil (:
Pascal pownz!
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