LODka3D - 3D-models editor
Freeware. Based on Deplhi (Pascal) and GLScene (OpenGL).
Features
- * Support skeleton animations with bone weights.
* Support vertex (morph) animations.
* Colliders editor for animated models.
* Support multitexturing.
* A simple lightmap generator (Direct Illumination + Radiosity).
* Support light schemes.
* Rigid body physics editor. Support ODE and Newton primitives.
* Saving and loading models in *.3ds, *.smd, *.obj, *.md2, *.md3, *.lod file formats.
* Loading models in many GLScene formats and some exotic formats like models from games The Longest Journey, Enter The Matrix and Mafia: The city of lost heaven, Quake I.
* Proxy support. The ability to use one element in many places of your model.
* Large numbers of primitives.
* Creating a surface from selected points, joining triangles together, move, scale, rotate selected points, with or without distortion and many similar algorithms.
* Comfortable working with vertices. You do not need to enter floating numbers from the keyboard.
* Some demos for GLScene. How to load *.lod files, how to play animations, how to use colliders, physics (ODE and Newton), multitexturing, light schemes, and e. t. c.
Screenshots
Homepage
http://lodka3d.googlepages.com/indexeng.html
Please tell me about mistakes. I want to fix them all.
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