It remembers me my old voxel-based landscape engine. Nice, but I think the text should be reflected by the water, shouldn't it?
P.S. I think I should rewrite my voxel engine in Object Pascal.![]()
It remembers me my old voxel-based landscape engine. Nice, but I think the text should be reflected by the water, shouldn't it?
P.S. I think I should rewrite my voxel engine in Object Pascal.![]()
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