Quote Originally Posted by savage
A slight update. Getting things to work under PowerPC, proved a little trickier as initially we tried to support 10.3.9 of Mac OS and the LCL officially only supports 10.4.11. After some hacking and slashing I did get the basics working, but certain 3D things did not work. In the end we decided to stick with 10.4.11 on both Intel and Power PC and this eased things a little. It turns out that the graphics cards in the Mac Mini and ATI Radeon ( I think it was ), did not support FrameBuffers and RenderTargets, which are used for things like transitions. Anyway doing some OpenGL check for these things allowed the engine to still work on Intel and PowerPC boxes even if the graphics card does not support FBs and RTs.

Anyway here is a screen shot of things working on a Mac Mini G4, PowerPC.
Great job!
BTW, where is the screenshot?
cheers,
Paul