Hi, I'm using this code to display images on the screen:
Code:DXImage.Items[0].Draw(DXDraw1.Surface,round(x),round(y),0);
I realized that every image loaded used more and more memory. How to release the memory used by the surface?
Hi, I'm using this code to display images on the screen:
Code:DXImage.Items[0].Draw(DXDraw1.Surface,round(x),round(y),0);
I realized that every image loaded used more and more memory. How to release the memory used by the surface?
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