Started in 2006 as a C++ experiment, but quickly moved to FreePascal, this is a roguelike game I'm working on, constantly since 2006.

Some months ago, I've put up a visual history of that game, showing the progress I made:

http://lambdarogue.net/screenshots.html#history

I've programmed before, but this is the only game that really has players other than myself

I've learnt a lot with this game -- about FreePascal (although the current 1.x branch of the game still uses procedural instead object oriented style), about cross-platform development, both with SDL and in console/terminal windows, about usability, about bug fixing, about balancing etc.

Currently I'm working on patch 1.5.4, to be released tomorrow, and the next big update will be in September, 1.6, during the 1st annual roguelike release party (where other roguelike developers will release their stuff, too -- at least that's the plan )

Any feedback will be appreciated, negative and, of course, positive, too