Anyone knows how to print an bitmap with glDrawPixels, have the pixeldata in an pointer, saved as RGB and the size width*height*3.
Please give me an example
Anyone knows how to print an bitmap with glDrawPixels, have the pixeldata in an pointer, saved as RGB and the size width*height*3.
Please give me an example
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
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